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CorelDraw
10: The Official Guide
"Covers
Everthing--From Basics To Professional-Level Use!"
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Title:
CorelDraw 10: The Official Guide
Author: Steve Bain steve@helix.net
Publisher: Osborne/McGraw-Hill http://www.osborne.com
Publication Date: December 18, 2000
Pages: 878 pages with CD
ISBN: 0-07-213014-8
Price: $49.99
CorelDraw
10: The Official Guide,
gives you in-depth coverage of the the product and the new and improved
features. There are 16 pages of full-color CorelDraw-generated images
to spark your imagination, as well as a bonus CD that features 6 special-edition
PDF chapters, tutorial files and trial software - plus scripts,
templates, clip art, brushes and spray lists, bitmap frames, and animated
GIFs you can use in the book's examples. CorelDraw 10: The Official Guide
helps you: (1) Execute hundreds of professional user tips, workarounds,
and drawing techniques from a CorelDRAW master; (2)
Harness the drawing power of dynamic effects like blends, drop shadows,
transparencies, contours, distortions, envelopes, and effect presets;
(3) Link text to paths and objects, use conglomerated writing tools, and
support text in multiple languages; (4) Personalize user interface settings
for greater access to your most-used tools and features; (5) Improve your
online or print designs using professional techniques; (6) Apply and integrate
multiple effects including bitmap filters, vector drawing, 3D effects,
color resources, and more; and (7) Expand your online creativity by incorporating
Corel R.A.V.E. for Web animation.
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Beginning to advanced computer users.
This is an excellent book for either the novice or the professional. The
images on the CD will help beginners to follow along with the step-by-step
tutorials. Professionals will appreciate the thoroughness of the book. |
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Features
I like include:
- Explains
program operation and feature use without rechnical jargon;
- covers
and addresses both macintosh and Windows platforms;
- Provides
loads of tips, tricks, and CorelDraw 10 shortcuts;
- Teaches
illustration techniques;
- Demystifies
complex CorelDraw 10 features;
- Covers
print and World Wide Web issues:
- Includes
bonus CD that features 6 special-edition PDF chapters, tutorial files
and trial software - plus scripts,
templates, clip art, brushes and spray lists, bitmap frames, and animated
GIFs you can use in the book's examples.
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How
The Book Is Organized |
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CorelDraw
10: The Official Guide is organized into 8 parts and 35 chapters. Each
chapter is designed to guide you through use of CorelDraw 10's tools.
The parts are structured in a sequence for reference and logical to a
typical learning sequence.
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Part
I: CorelDraw 10 Quick Start Guide |
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Chapters
1 through 4
cover the basics.
- Chapter
1 Installing CorelDraw 10 and Finding Help: covers
the isntallation procedure in both typical and customization scenarios
and shows users how they may obtain help using the applicaiton from
within CorelDraw 10 and using various Web resources.
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Chapter 2 What's
New in CorelDraw 10: provides brief summaries of the new
tools and features available in version 10.
- Chapter
3
A Primer on Using CorelDraw 10's Interface:
helps familiarize you with how to use various application and document
window components including docker, Toolbar, status bar, and workspace
features.
- Chapter
4 Opening and Saving Files:
covers essential file commands for creating and saving documents and
templates, using clipboard commands, and navigating scrapbooks.
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Part
II: Getting Started with CorelDraw 10 |
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Chapters
5 through 8
covers getting the most from document-related features.
- Chapter
5
Controlling Documents and pages:
details procedures for controlling the size and layout of documents,
with tips on controlling individual page options.
- Chapter
6
Measuring and Drawing Helpers: offers
tips and tricks for using conveniences aimed at making your illustration
and drawing operations easier and more productive.
- Chapter
7 Zooming and Viewing:
explores navigating documents and pages, setting page manification,
and creating custom page views, as well as using the Zoom and Pan tools
and Toolbars critical to making your work accurate.
- Chapter
8
Essential Object Commands: details
all the ways you can select, move, transform, and arrange your drawing
elements.
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Part
III: Working with Object Tools |
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Chapters
9 through 13
investigates CorelDraw's illustration and drawing tools, including rectangle,
ellipse, polygon, and spirals and graph paper.
- Chapter
9
Basic Shape Creation: offers techniques
for creating and manipulating rectangles, ellipses, polygons, spirals,
and graph paper using specific tools.
- Chapter
10
Drawing with Line Tools: provides
detail on drawing and editing lines and paths, controlling line properties,
manipulating Beziers, and applying special line effects.
- Chapter
11
Cutting, Shaping, and Reshaping Objects:
explores Trim, Weld, and Intersect operations including coverage of
Knife and Eraser Tools.
- Chapter
12
Managing and Arranging Objects:
covers ways to examine and organize graphical objects and to use page
layers.
- Chapter
13 Object Organization Resources:
details object grouping, combining and locking procedures with explanation
of copying, duplicating, and clonging techniques, as well as object
align and distribute operations.
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Part
IV: Organizing Objects and Applying Effects |
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Chapters
14 through 18
discusses object distortion and special effects.
- Chapter
14
Envelope and Distortion Effects:
explains how to distort, shape, and reshape objects.
- Chapter
15
The Power of Blends and Contours:
demonstrates use of CorelDraw 10's object blend and contour effects
applied using interactive tools.
- Chapter
16
Applying Lens and Transparency Effects:
demystifies the program's object lenses and transparency feature.
- Chapter
17
Creating Depth with Shadows: explores
use of CorelDraw's Interactive Drop Shadow Tool.
- Chapter
18 Drawing and PowerClips:
shows how to place objects into other objects.
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Part
V: Working in 3D
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Chapters
19 through 22
cover 3D illustration.
- Chapter
19
Creating Depth with Perspective Effects:
explains how to apply depth to 2D objects.
- Chapter
20
Extruding Vector Objects: details
depth, fill, lighting, and rotation effects you may apply to vector
objects.
- Chapter
21
Applying Bitmap Extrude to Objects:
explores CorelDraw 10's improved bitmap-based 3D extrusion effects.
- Chapter
22
Manipulating 3D Models: demonstrates
how to incorporate and manipulate 3D models, including controlling camera
views and applying 3D depth and lighting options.
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Part
VI: Working with Digital Images |
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Chapters
23 through 24 looks at working with digital
images.
- Chapter
23 Using Bitmap Commands:
explains all related techniques for workign with bitmaps in your drawing,
including techniques for creating, importing, linking, editing, tracing,
cropping, sizing, and transforming birtmaps.
- Chapter
24 Applying Bitmap Filter Effects:
demonstrates special effects available using CorelDraw 10's new bitmap
filters.
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Part
VII: Beyond the Basics |
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Chapters
25 through 29
help you master the advanced features.
- Chapter
25 Under the Hood of the Pring Engine:
helps you navigate through the progrm's powerful print features.
- Chapter
26 Import and Export Filters:
details use of the importing and exporting filters for getting specific
types of data in to and from your document.
- Chapter
27 CorelDraw 10" Web Resources:
Introducing Corel R.A.V.E.: explains options for harnessing Web-related
features, includign techniques for creating animations in Corel R.A.V.E.
and usign the Web Image Optimizer.
- Chapter
28 Take Control Through Customization:
shows you how to customize your workspace and application.
- Chapter
29 Adventures with Scripts and VBA:
guides yous through advanced-level programmign techniques for creating
scripts to automate drawing tasks and control your CorelDraw 10 application.
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Part
VIII: Appendix |
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Bonus
Chapters and Extras
are included on the CD-ROM.
- Chapter
1 Mastering Text Propertties: details text-creation
techniques, including high-level text formatting, editing, linking,
and style application.
- Chapter
2
Linking Text to Objects: explores
the illustrative aspects of text, detailing text-to-path and text-to-object
strategies.
- Chapter
3
Resources for Perfect Writing: reveals
the use of text-composition fetures, such as working in languages and
correcting grammar, as well as using and customizing thesaurus and spell-checking
operations.
- Chapter
4
Mastering Object Outline Properties: explains
the various ways the program lets you control ine properties, such as
width, style, pattern, and arrowheads options, as well as advanced line
properties such as calligraphic, corner, and end cap shape.
- Chapter
5 Filling Objects with Color:
details all the wasy you can apply color fills to objects.
- Chapter
6 CorelDraw 10's World of Color:
explains all the ways CorelDraw 10 lets you measure, display, apply,
and translate color, includign detailed explana;tion on working with
uniform, fixed, and custom palettes, as well as workign with color harmonies
and using color mixers.
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CorelDraw
10: The Official Guide
delivers expert guidance for mastering the program. The CD provides a variety
of free goodies and extra chapters that are useful. This book is a good
choice for anyone really wanting to learn and use CorelDraw 10. It makes
learning fun! |
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For
running CorelDraw 10 on a Windows system:
- Processor:
Pentium 200;
- Operating
System: Windows 95/98, 2000, Me or NT 4.0;
- Memory:
64 MB RAM minimum (128 MB Ram recommended);
- Hard
Disk Space: minimum 160 MB;
- Graphics:
SVGA monitor;
- CD-ROM:
2X CD-ROM drive.
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