The content of Start with a Scan is organized into 13 chapters. All
of the scanned images in this review are from the book and should give
you an indication of the richness of the book.
Chapter
1: Getting Started--a general introduction that includes
what the book is about and how to use it. The image to the left shows
the general format of the book.
Chapter 2: Working with Scanners--discusses
different types of scanners as well as digital cameras, still video,
and video frame grabbers.
Chapter
3: Technical Considerations--gives you excellent advice on
planning ahead to make sure you get the best scans based on how the
scan will be used. Also gives you information on how to prepare the
original; getting it straight; scanning modes; file formats; and handling
large originals. The image to the left shows a tip from the book.
Chapter
4: Editing Scanned Images--explains how to improve image
quality, tonal range, and how to correct color balance. Detail is given
on histograms; adjusting gamma values; and the methods of color correction.
Techniques of crafting quality scans are presented, such as cleanup
and repair; getting rid of specks; repairing damage; removing extraneous
details; removing backgrounds, sharpening; and eliminating moire patterns.
This is an excellent overview of the subject, with just enough information
to show you what can be done without overwhelming you with detail. The
graphic to the right shows before and after images where the background
was removed.
Chapter
5: Working with Printed Clip Art--sources of printed clip
art are provided. You learn how to work with bitmapped images and modify
them in a paint program. Cropping,
inverting, scaling and other transformations are discussed as well as
how to use color wheels and palettes to modify images. Examples of using
filters on line art are shown. There is also a whole section on converting
bitmaps to PostScript Art which is wonderful and filled with ideas.
It discusses: autotracing; adding color; flipping, rotating, and skewing;
changing stroke and fill; combining; and modifying scanned art in a
page layout program. The image to the right shows a bird icon that was
scanned and then rotated to create the design. The image to the right
shows you the effect of adding color to a PostScript drawing.
Chapter
6: Applying Artists' Techniques--shows you how to work from
photo references
and create unique images. You learn to use "photoscrap;" create
and use traditional drawings; and paint electronically. Line quality,
mood and montages are discussed. Examples are: enlarging small images
for special effects; creating a montage with blended layers; and creating
a recursive montage. The image to the left shows what can be done by
taking one image and repeating it at several different sizes in layers,
and then overlapping colors. The graphic to the right shows how a scanned
photo of a shoe can be traced to produce a line art image and then colored
blue.
Chapter
7: Creating Textures and Backgrounds--if you thought you
knew everything
about textures and backgrounds, this chapter will give you some new
ideas. Detail is given to scanning textured paper; scanning handmade
textures; scanning cloth; applying filters to scanned cloth; scanning
objects and using filters on scanned objects; creating PostScript patterns;
using photos as textures; and scanning marbled paper. The image to the
left shows how a fingerprint can be used in a graphic. The image on
the right shows how scanned objects can be used.
Chapter 8: Working with Scanned Photographs--various
ways of altering and enhancing scanned
photographs are shown. You learn to: fix a photo; delete elements; morph
between two photographs; boost color; change color; add color to grayscale
photos; create duotones; and add texture. The image on the right shows
how elements can be deleted to enhance a photo.
Chapter 9: Transforming Photos into Graphics--how
to use bitmapped or PostScript effects on
photos
is explained. The discussion on bitmap effects includes: creating high-contrast
images; posterization; solarization; applying graphic filters; creating
montage illustrations; and using transparent layers. The PostScript
effects section explains: creating poster-style graphic; creating a
silk screened look; and applying custom line screens. The image to the
left shows how you can combine an original photo with a version that
had a filter applied to it. The graphic to the right shows how a simple
scan of a boat can be turned into an image with a silk screened look.
Chapter 10: Creating Type Treatments--discusses
type from historical sources and converting
scanned letters to PostScript fonts. You learn how to create new typefaces
such as an original caps font and how to scan pencil drafts for a new
font. The image to the right shows a new "grunge" alphabet
that was created by using an X-Acto knife to cut rough half-inch high
letters from a sheet of black paper.
Chapter 11: Scanning Real Objects--gives
you tips on scanning real objects and then
turning the images into art. Information is provided on creating a fish
print; polarizing colors; posterizing an object scan; and creating a
montage of object scans. The image to the left shows a photo of a fish
that was produced by polarizing colors.
Chapter 12: Creating 3D Illustrations--creative
ideas on extruding scans in 3D. Examples are given
of creating beveled edges; extruding a decorative shape; and creating
a cityscape from extruded clip art. Scans as texture maps is also explained.
The image to the left was created from extruded clip art.
Chapter 13: Multimedia Projects--learn
to design for the screen and multimedia. Resolution, screen size, and
color depth are looked at. There is a section on creating screens for
CD-ROMs; creating graphics for the Web; and creating graphics for animation.
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