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Macromedia
FreeHand 10:
Training From the Source
"Learn
Freehand Tools with Step-by-Step Lessons
and Create Real-World Graphic Design Projects!"
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Title:
Macromedia
Freehand 10: Training From the Source
Author:
Tony Roame and Subir Choudhury
Publisher:
Peachpit Press http://www.peachpit.com
Publication Date: June
2001
Pages: 472
with CD
ISBN: 0-201-75042-2
Price:
$44.99
Macromedia
Freehand 10: Training From the Source
shows Web and print designers how to create illustrations using Freehand.
Freehand is a powerful and comprehensive drawing and layout program that
provides a complete set of tools for creating dynamic graphics, illustrations,
and page designs for print, multimedia, and internet publishing projects.
The accompany CD-ROM contains files for lessons, as well as finished projects.
Lessons are accompanied by black and white illustrations and screen shots
on every page. The lessons in this book take you step by step through
a series of real-world graphic design projects, from basic shape creation
and manipulation to multi-page document formatting to advanced effects
and animation. Through the over 14 hours of training, you'll gain the
knowledge and confidence to explore and realize your own design ideas
with Freehand. Appropriate for PC and Macintosh users.
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Advanced Beginning to advanced computer users.
The instructions in this book are designed for graphic artists, illustrators,
designers, and others interested in creating graphics, typography, and layouts.
It assumes you are a beginner with Freehand but are familiar with the basic
methods of giving commands on a Windows or Macintosh computer, such as choosing
items from menus, opening and saving files, and so on. |
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You
learn how to:
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Create vibrant object-based graphics for print and the Web;
- Work
with paths and points to achieve organic shapes;
- Combine
and manipulate text and graphics for complex multi-page layouts;
- Use
master pages, customizable text styles, layers, and other time-saving
features for ease, consistency, and consolidation;
- Apply
transparency controls to layered graphics;
- Create
custom colors and gradients;
- Know
when not to start from scratch--let FreeHand's tools create illustrations
for you;
- Create
animations and apply links or Flash actions to objects for use in Flash
or on the Web.
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How
The Book Is Organized |
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Macromedia
Freehand 10: Training From the Source
is divided into an Introduction, 10 chapters or lessons, and an appendix.
Each lesson begins with an overview of the lesson's content and learning
objectives, and each is divided into short tasks that break the skills
into bite-size units.
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Introduction |
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Introduction--describes
the lessons, what you will learn, and the system requirements.
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Chapters
1-10 |
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Chapters
1 through 10
cover the following:
- Chapter
1:
Freehand Basics: A Quick Tour--You
draw a simple robot using graphic objects created by FreeHand's basic
shape tools, including rectangle, ellipse, and line. You also use the
pointer tool to select and move graphic objects. In this lesson, you
will learn to: Create a new document; Identify and organize tools and
controls; Customize application settings; Create basic shapes such as
rectangles, ellipses, and lines; Change the appearance of objects by
adding color and changing line thickness; Group and align objects; Create
additional copies of existing elements; Create a mirror image of an
element or group; and Rotate elements on the page. See first image to
the left for a view of the finished file.
- Chapter
2:
Combining Text and Graphics--You
set up a document with multiple pages, and then combine graphic elements
with text for a compelling corporate identity package. In this lesson,
you will learn to: Add pages to a document; Arrange pages on the pasteboard;
Set a custom page size; Specify measurement units; Design the layout
for printing with two ink colors; Import a vector EPS file created elsewhere;
Change the appearance of objects; Practice aligning elements; Import
text from an outside file; and Enter and format text.
- Chapter
3:
Working with Paths and Points--In
the first part of this lesson, you experiment with basic shapes, the
freeform tool, and tracing templates to learn how to create and modify
paths and points. Then you apply these skills by tracing a template
to create a car. In this lesson, you will learn to: Manipulate basic
shapes with the freeform tool; Learn the fundamental principles of points
and paths; Create and modify paths to create objects of any shape; Copy
artwork into existing documents; Create gradient-filled text; and Apply
a border to text. See second image to the left for a view of the finished
file.
- Chapter
4:
Using Layers and Styles--You apply
Layers and Styles to the creation of a stylized drawing of sunbeams
radiating above a hillside. You use the pen tool, perform and duplicate
transformations, work with layers and styles, apply path operations,
and use the powerful Paste Inside command. You also export your artwork
so it can be imported into other applications. In this lesson, you will
learn to: Import tracing patters to help you accurately create paths
and elements; Organize a document into layers; Create paths with the
pen tool; Create and duplicate transformations; Create an object style
so you can easily apply and modify visual characteristics; Trim unwanted
portions from graphics; Import another Freehand document; and Export
artwork. See third image to the left for a view of the finished file.
- Chapter
5:
Creating More Complex Art--You manipulate
and distort existing artwork to create perspective and/or conform to
specific dimensions. In this lesson, you will learn to: Use Xtra path
operations, including union, punch, and inset path; Use Freehand to
perform math calculations in panel fields; Assign graphic styles to
objects; Attach text to paths; Blend gradient fills; Attach blends to
paths; Import artwork from other Freehand files; Set up the perspective
grid options; Manipulate the perspective grid on your page; Apply artwork
to the perspective grid; Automatically trace imported images; and Use
the envelope feature to distort artwork. See fourth image to the left
for a view of the finished file.
- Chapter
6:
Blending Shapes for Shading--You
complete a robot illustration for a postcard by applying skills you
learned in previous lessons to add the fills and shading needed to finish
the robot. In this lesson, you will learn to: Create blends for shading;
Paste blends inside paths; Move copies of artwork into different documents;
Apply gradient fills; Apply a lens fill; Create a custom page size;
Import an image; and Customize your working environment. See last image
to the left for a view of the finished file.
- Chapter
7:
Page Layout in FreeHand--You create
a one-page ad designed to go in a magazine. In this lesson, you will
learn to: Import text from an external source; Toggle text blocks between
fixed width and auto-expand; Control the size and position of text blocks;
Create multicolumn text blocks; Import vector objects from an external
file; Create text runaround for imported objects; and Export a document
as a PDF file.
- Chapter
8:
Multiple-Page Documents--You construct
a three-page catalog insert for a real estate company. In this lesson,
you will learn to: Add new page sizes to the Document Inspector; Add
and edit ruler guides; Create path guides; Create custom process colors;
Blend gradient fills; Import text into a layout: Flow text from one
page to another; Format text using styles; Use Xtra tools and path operations;
Wrap text around graphics; Use and edit custom text effects; Copy colors
from imported images for use elsewhere in the document; Create and apply
a master page; Print a document; Specify a print area; and Prepare files
for a commercial printer.
- Chapter
9:
Setting Up Animation--You create
an animation in Freehand and export it as a SWF file. In this lesson,
you will learn to: Create blends that are designed for motion: Animate
text in a variety of ways; Release blends to layers; Use a variety of
animation techniques; Use the fisheye lens tool for 3D animation; Use
various export settings; Export a document as a SWF file; and Add Flash
actions to a Freehand document.
- Chapter
10:
Web Site Storyboards--You learn
how to use Freehand to assemble a Web site storyboard, carry out creative
concepts, export the results as a PDF or HTML file for client review,
and export as a SWF file for editing in Flash. In this lesson, you will
learn to: Create symbols in Freehand for repeating elements; Use symbols
for repeating elements; Edit and replace existing symbols; Use a symbol
as a brush stroke; Add names and notes to objects; Edit text styles
to update multiple pages simultaneously; Use Find and Replace Graphics
to substitute elements and explore design concepts; Use the Magnify
lens fill to create master elements; Duplicate single pages and groups
of pages to expedite design; Assign Web links and add names and notes
to objects using the Navigation panel; and Export a Freehand document
as a PDF, HTML, and SWF document.
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Appendixes |
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- Appendix
A: Windows Shortcuts: A quick reference to
the default shortcuts in Freehand for Windows computers.
- Appendix
B: Macintosh Shortcuts: A quick reference
to the default shortcuts in Freehand for Macintosh computers.
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Macromedia
Freehand 10: Training From the Source will
give you the skills you need to complete your own designs, layouts, and
illustrations for print, multimedia, and the Internet. If you like the Classroom
in a Book Series from Adobe, then you will benefit from this book, as it
is similar in style and layout, with its step-by-step instructions and accompanying
files on a CD. This is a good buy. It's clearly written, with illustrations
on each page, has lots of tips, and has practical exercises.
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For
running Macromedia Freehand 10, you need:
PC:
- 120
MHz Intel Pentium processor or higher;
- Windows
95, 98, 2000, or NT 4 (with Service Pack 3) or later;
- 64
MB of application RAM;
- 50
MB available disk space (70 MB or more recommended);
- CD-ROM
drive;
- 800x600
color monitor;
- PostScript
printer (recommended);
- For
Lesson 10 only, a Web browser.
Mac:
- Power
PC processor;
- Mac
OS 8.1 or later;
- 32
MB of application RAM (64 MB or more recommended);
- 50
MB available disk space (70 MB or more recommended);
- CD-ROM
drive;
- 800x600
color monitor;
- PostScript
printer (recommended);
- For
Lesson 10 only, a Web browser.
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Graphics:
Adobe Photoshop 6.0
Web Page Design: Macromedia Dreamweaver
4.0
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site is (c) Copyright 2001, by PC Cafe Online. All World Wide Rights Reserved
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