Blue's 123 Time Activities

"Another Winner From Humongous"

     
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Blue's 123 Time Activities, created by Humongous Entertainment, is a wonderful math game for young children! Preschoolers strengthen early math skills at the Backyard Fair as they collect Blue Dollars to help Blue win one of many big prizes at the Prize Tent. Multi-level activities help kids develop logical thinking and deductive reasoning skills, practice simple math and explore numerical estimation and prediction. The software is based on Nickelodeon's preschool program "Blue's Clues," and features Steve and a cast of two-dimensional animated characters, among them Blue, a fun-loving, spotted blue dog. The price for Blue's 123 Time Activities is $19.99. There is also a Blue's Birthday Adventure and Blue's ABC Time Activities. (See our review of these programs.) All games can be used with a PC with Windows or a Macintosh. The Humongous Entertainment Web site is a great place for both parents and kids to visit. There is all sorts of information, games and such. http://www.humongous.com
     

Blue's 123 Time Activities is designed for preschoolers ages 3-6. The game has adjustable levels of difficulty and emphasizes early math skills such as:

  • Counting and number recognition
  • Simple addition and subtraction operations
  • Shape and pattern recognition
  • Sorting and classifying attributes
  • Prediction and estimation
  • Weight and measurement
  • Sets and subsets
  • Counting and spending money
  • Number line exploration and navigation
 
  1. Builds early math confidence;
  2. Reinforces real-world concepts and problem-solving skills;
  3. Enhances math skills with multi-level learning activities;
  4. Allows individually-paced learning and automatic advancement;
  5. Features easy-to-use, indepth Help Files on disc;
  6. Manual includes Parent & Child Activities.
 

Installation. The program was very easy to install. One excellent feature of Humongous products for users who have limited disk space is that they don't take that much space.

Interface. The interface is well-done and children love to see the same characters they already know from the television series. The graphics are bright, the music and rhymes are appealing to parents and children.

Difficulty Levels. Six of the seven activities gradually and automatically become more challenging as each child plays the game and masters the concepts. The difficulty level of each game and for each player functions independently of other activities and players.

Storyline. Blue wants to go on a spending spree at the Backyard Fair but she needs your help to win Blue Dollars. You can help Blue earn these dollars you you play activities at the fair. There are seven activities, including the Prize Tent where you can help Blue buy a Big Prize with Blue Dollars earned while playing the other six activities. The items you see on the Backyard Fair Selection Screen represent the activities.

Activities. Children love these Blue's Activities games but they are filled with multi-level learning games. For the activities below, I have listed the objective, learning opportunities, and level progression to give you an indication of the effort Humongous puts into these games to insure that your children have fun and learn important skills at the same time.

  1. Shovel and Pail's Mother May I Game--Blue loves to play Mother May I? with shovel and Pail and other Blue's Clues friends. You can help Blue as she attempts to be the first player to reach the number 10 on the Backyard Fair number line.

    Learning Opportunities: introduce the number line as a learning and problem-solving tool; introduce and practice simple addition operations; practice counting; explore one-to-one correspondence; recognize and identify written numerals and their corresponding number of objects; introduce the concepts of "greater than," and "equal to"; emphasize that numerical and mathematical concepts surround us in daily life; explore and apply mathematical problem solving skills; and develop logical thinking and problem solving skills.

    Level Progression: as the game progresses, the instructions become more challenging. In beginning levels, you count only on the number line. In more difficult levels, you count objects around the screen, then move that many spaces.

  2. Mr. Salt and Mrs. Pepper's Snack Stand--Mr. Salt and Mrs. Pepper need your help sorting snacks for customers at the Backyard Fair. You can help by sorting snacks so they go with the signs on the shelves. Sometimes a customer requests one of the snacks you sorted. You need to listen carefully and then find the correct snack.

    Learning Opportunities: enhance logical thinking and deductive reasoning skills; develop skill in observing details; explore the fundamental concepts of sets and subsets; recognize, compare, and contrast attributes; sort, categorize and classify objects by one or more attributes; recognize that groups can contain objects that are alike in some ways and different in others.

    Level Progression: As the game becomes more challenging, there are more places to sort snacks. In beginning levels, you will sort snacks according to two attributes. In more difficult levels, you will sort snacks according to five attributes.

  3. Tink's Train Ride--Tink built a train ride for the Backyard Fair, but he needs your help to gather supplies to make his train ride longer and fancier. After you have helped Tink get some supplies, you can see a new part of his ride.

    Learning Opportunities: practice counting; discover and apply mathematical problem solving strategies; understand and explore the concepts of addition and subtraction; explore one-to-one correspondence; and reinforce shape recognition.

    Level Progression: As the game becomes more challenging, the train moves faster, more items need to be collected, and more bins are added. In beginning levels, you will only add supplies to the train, while in more advanced levels, you will add supplies to and take supplies from the train.

  4. Baby Bear's Card Game--Baby Bear made a card game to play with you and Blue. The object of the game is to be the first player to get rid of all your cards.

    Learning Opportunities: enhance logical thinking and deductive reasoning skills; practice counting; recognize, identify, and discriminate colors; recognize, identify, and discriminate basic geometric shapes; identify similarities and differences between objects; develop skills in observing details; and explore one-to-one correspondence and matching.

    Level Progression: In beginning levels, fewer items appear on the cards. In more difficult levels, more items are displayed on the cards. As the game becomes more difficult, Wild Cards and numeral cards are introduced.

  5. Bell's Souvenir Stand--Blue needs your help weighing souvenirs at the souvenir stand. One of Blue's friends asks for a souvenir based on its weight. To hear the request again, you clic on Blue's friend. Blue's friend might want the heaviest or lightest souvenir or two souvenir that weigh the same. To fill the order, you must weigh the souvenirs.

    Learning Opportunities: explore weight as a system of measurement; explore estimation and prediction; compare and contrast the weight of familiar objects; explore equalities and inequalities; formulate and test a hypothesis; and develop quantitative vocabulary such as "less," "more," and "the same as."

    Level Progression: As the game progresses, requests for souvenirs become more challenging and weights of available objects become more similar. In easier levels, you will be asked to find the lightest or heaviest object. In more difficult levels, you will also be asked to find and compare the weights of numerous objects.

  6. Felt Friend's Pattern Parade--The Felt Friend is making floats for the Backyard Fair Pattern Parade, but needs your help finishing them. You have to place shapes into the correct location on the float. When you correctly complete a pattern, the float animates.

    Learning Opportunities: develop logical thinking and problem solving skills; recognize that a pattern is comprised of regularly repeating parts; recognize that patterns can be linear or non-linear; recognize and complete linear and symmetrical patterns; explore sequencing and ordering; and recognize and identify familiar shapes.

    Level Progression: As the game becomes more challenging, patterns, become longer and more complex. In easier levels, you will fill in the last shape in a simple pattern. In more difficult levels, you will fill in any shape in a pattern.

  7. Cash Register's Prize Tent--At Cash Register's Prize Tent, you can help Blue buy a Big Prize. You can buy components needed to assemble one of the Big Prizes. Each Big Prize contains nine components. Each of these components appears on the shelves in the Prize Tent.

    Learning Opportunities: understand the concepts of earning and spending money; practice simple mathematical operations; explore one-to-one correspondence; count money toward a purchase; enhance spatial and perceptual memory skills.

     
For those parents who are concerned with teaching their children math, Blue's 123 Time Activities is a must. It is a wonderful way to teach math and problem solving skills. Blue is a lovable dog, and each of the supporting characters possess their own unique charm. All the activities are easily understood and completed, with catchy songs and rhymes. Blue's 123 Time Activities is a great buy as well as a great investment in your child's education.
 
Processor: Pentium/90MHz or higher
Operating System: Windows 95/98
Memory: 16MB RAM
256 color monitor (460 x 480)
4X CD-ROM drive
Sound Card
     

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