JumpStart Kindergarten covers a full year of kindergarten 
          curriculum, ages 4-6. It's designed to reinforce and build upon the 
          skills that your child is learning in school in pre-reading, early m ath, 
          language, and creative arts. The program is based on nationally recommended 
          curricula and teacher lesson plans and covers such subjects as pre-reading, 
          alphabet, letter combinations, counting, quantities, similarities and 
          differences, ordering, sequencing, problem-solving, shapes, colors and 
          time concepts.  
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			Installation. The program is easy to install and only uses 6 MB hard disk space. 
			Activities. Mr. Hopsalot's Kindergarten Classroom is a great place to hang out and have fun. As children
			explore the classroom, playground and garden, they will encounter 18 skill-building activities and 8 catchy songs. 
			
			Just inside the front door of the classroom (the right-hand side of the room), children
			will find these activities:
			  
			
				
					- Puzzle--Children put these picture puzzles together by matching numbers,
					letters, shapes, colors, sizes, or words? Jack and Roquefort will give clues. When players complete 4 puzzles,
					they win a star. At the lowest level, more than one choice disappears after an incorrect choice. At higher levels,
					no choices disappear. (Educational Benefits: Your child will practice recognizing
					colors, shapes, sizes, numbers, letters, and words, matching letters with their sounds, and identifying words that
					rhyme, words that are opposites, and words that are similar.)
 
					 
					
					
               - Clock--It's time for children 
                to meet Bonnie Bunny! Bonnie wa
 nts 
                to share her day with them. Children can click on a time to see 
                what Bonnie Bunny is doing at that hour. (Educational 
                Benefits: Your child will practice telling time, associating 
                events with the times of day they occur.) 
					 
					
					 - Bulletin Board--The Bulletin Board is changed every month. Children can
					click on the holiday pictures associated with each month to see a fun animation. Kids can drag the gift to their
					birthday month for a treat when that month arrives.(Educational Benefits: Your
					child will learn about months, holidays, and seasons.)
 
					 
					
					
               - Radio--Children can sing 
                along for fun. Hopsalot's classroom is full of fun, snappy tunes 
                to sing along and dance along with. There are eight different 
                songs they can play. They just click on any radio button to hear 
                a song and see a fun animation. 
  
					 
					
					 - Photo Album--The album is a great way to help children remember all the
					pictures they have seen and all they have done. This is where the photos from the trips to the Petting Zoo are
					stored. 
 
					 
					
					 - Bebop's Home--Here children can Meet Bebop. He is one cool hamster, and
					his his favorite game is hide and seek. He can be hiding in the classroom, or hiding outside. (Educational
					Benefits: Your child will practice listening and following directions. In each area where Bebop may
					be hiding, your child will practice the skills that are taught there.)
				
  
			 
			
			Near the back door of the classroom (the left-hand side of the room), children will
			find these activities: 
			 
			
				
					
              - Chalkboard--There's something 
                special about Hopsalot's Chalkboard
 . 
                With his special chalk, children can make lots of silly sentences! 
                There are three levels: (1) sentences are composed of Subject, 
                Verb, and Object; (2) sentences include Adjectives; and (3) sentences 
                include Adjectives and an extra Noun. (Educational 
                Benefits: Your child will practice building sentences, 
                listening skills, and memory skills.)  
					 
					
					 - Blocks--In this activity the bright blocks are all scrambled up. Children
					need to help Jack and Roquefort put the blocks in the correct order. At the lowest level, three blocks are rearranged.
					At higher levels, the number of blocks will be increased. (Educational Benefits:
					Your child will practice letter and number recognition and sequencing.)
 
					 
					
					
               - Dolls--The dolls go for 
                a train ride. But before the train can take off, the dolls have 
                to lin
 e 
                up in the correct order, from biggest to smallest, or smallest 
                to biggest. Don't worry - Roquefort is holding a card that shows 
                the order children need to put the dolls in. At the lowest level, 
                three dolls are out of order. At higher levels, the number of 
                dolls will be increased. (Educational 
                Benefits: Your child will practice arranging items 
                in relation to size.) 
					 
					
					
               - Paint Set--There are lots 
                of fun things children can do with the Paint Set. They can paint 
                and draw their own pictures. They can play picture-m
 atching 
                games and choose: Funny Faces, Outer Space, Sports, Undersea, 
                or Dinosaurs. Then they can color your game pictures. (Educational 
                Benefits: Your child will practice creative art skills 
                such as painting, coloring, and matching.)  
					 
					
					 - Classroom Closet--There's lots more to play with in here. This is one of
					Bebop's favorite places to hide.
 
					 
					
					 - Pattern Blaster--Children get to help Jack and Roquefort, and their friend
					Brie get the cheese. (Educational Benefits: Your child will practice recognizing
					colors and shapes and build visual discrimination skills.)
				
  
			 
			
			There is an outside area also Children can click on the Back Door to go to the Garden,
			Jungle Gym, Tricycle Game, or visit the Picnic Area. 
			 
			
				
					
              - Hopsalot's Garden--Exciting 
                things don't just happen in the classroom. Out in the
  
                garden, there's plenty going on - and growing on. Children can 
                play two games in the garden. (1) Gopher Fun -- The Counting Game 
                where children help save the garden before the hungry gopher grabs 
                his grub; (2) Wacky Water -- Making Patterns where children help 
                Hopsalot water the plants in the correct order. At lower levels, 
                the patterns are simple and the child has several chances to get 
                the correct answer. At higher levels, the patterns are more complex, 
                and the child has only one chance to get the correct answer. (Educational 
                Benefits: Your child will practice counting and recognizing 
                patterns.) 
					 
					
					
               - Jungle Gym--Children try 
                to climb to the top of the Jungle Gym before the squirrel beats 
                them to it, and they need to watch out for some balloons that 
                are in the way. At the lowest level, letter matches are all uppercase 
                or all lowercase. At higher levels, both upper and lower case 
                letters must be clicked in order. (Educational 
                Benefits: Your child will practice phonics skills, 
                including letter recognition and alphabet sequence.)
  
					 
					
					 - Tricycle Game--There's a whole tricycle obstacle course outside the classroom.
					When the race starts, children have to keep moving to stay in the correct lane and win the race. (Educational
					Benefits: Your child will practice phonics, letter recognition, and counting skills.)
 
					 
					
					
               - Picnic Area--There's all 
                kinds of fun things to click on in the Pic
 nic 
                Area. Sometimes this is one of Bebop's hiding places. Children 
                need to see if they can find him. 
              
			 
			Tracking. Knowledge Adventure's exclusive Adaptive Learning Technology tracks a child's advancement through
			the program. The difficulty levels of each activity will be automatically increased or decreased depending on your
			child's success. You can access the Progress Report for immediate feedback on how your child is doing in each fundamental
			concept.
			  
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